CVE-2004-2099

CVE-2004-2099 is a medium-severity vulnerability in Electronic Arts Need For Speed Hot Pursuit 2 with a CVSS 2.0 base score of 5.1. It is not currently listed as actively exploited by CISA, and its EPSS exploit-prediction score is low.

Key facts

Description

Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.

Frequently asked questions

What is CVE-2004-2099?
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.
How severe is CVE-2004-2099?
CVE-2004-2099 has a CVSS 2.0 base score of 5.1, rated medium severity.
Is CVE-2004-2099 being actively exploited?
It is not currently listed in CISA's KEV catalog. Its EPSS exploit-prediction score is 4% (90th percentile), an estimate of the probability of exploitation in the next 30 days.
What products are affected by CVE-2004-2099?
CVE-2004-2099 affects Electronic Arts Need For Speed Hot Pursuit 2. See the affected-products list for the exact vulnerable versions.
How do I fix CVE-2004-2099?
Review the linked vendor and NVD advisories for patched versions and mitigations, then upgrade or apply the recommended workaround.
When was CVE-2004-2099 published?
CVE-2004-2099 was published on 2004-12-31 and last updated on 2026-06-16.

References

Affected products (1)