CVE-2010-2702

CVE-2010-2702 is a critical-severity vulnerability in Epicgames Unreal Engine with a CVSS 2.0 base score of 9.3. It is not currently listed as actively exploited by CISA, and its EPSS exploit-prediction score is low. The underlying weakness is classified as CWE-119.

Key facts

Description

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.

Frequently asked questions

What is CVE-2010-2702?
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
How severe is CVE-2010-2702?
CVE-2010-2702 has a CVSS 2.0 base score of 9.3, rated critical severity.
Is CVE-2010-2702 being actively exploited?
It is not currently listed in CISA's KEV catalog. Its EPSS exploit-prediction score is 5% (91st percentile), an estimate of the probability of exploitation in the next 30 days.
What products are affected by CVE-2010-2702?
CVE-2010-2702 primarily affects Epicgames Unreal Engine. In total, 8 product configurations (CPEs) are listed as vulnerable; see the affected-products list for the exact versions.
How do I fix CVE-2010-2702?
Review the linked vendor and NVD advisories for patched versions and mitigations, then upgrade or apply the recommended workaround. Given its critical severity, prioritise patching exposed systems.
When was CVE-2010-2702 published?
CVE-2010-2702 was published on 2010-07-12 and last updated on 2026-06-16.

References

Affected products (8)

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