CVE-2026-110736
CVE-2026-110736 is a low-severity vulnerability with a CVSS 3.x base score of 3.6. It is not currently listed as actively exploited by CISA, and its EPSS exploit-prediction score is low. The underlying weakness is classified as CWE-1285.
Key facts
- Severity: Low (CVSS 3.x base score 3.6)
- EPSS exploit prediction: 0% (3rd percentile)
- Actively exploited: Not listed in CISA KEV
- Weakness: CWE-1285
- Published:
- Last modified:
Description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Frequently asked questions
- What is CVE-2026-110736?
- Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- How severe is CVE-2026-110736?
- CVE-2026-110736 has a CVSS 3.x base score of 3.6, rated low severity. It is exploitable over local access with high attack complexity, requires no privileges and user interaction. Impact on confidentiality is low, integrity none, and availability low.
- Is CVE-2026-110736 being actively exploited?
- It is not currently listed in CISA's KEV catalog. Its EPSS exploit-prediction score is 0% (3rd percentile), an estimate of the probability of exploitation in the next 30 days.
- How do I fix CVE-2026-110736?
- Review the linked vendor and NVD advisories for patched versions and mitigations, then upgrade or apply the recommended workaround.
- When was CVE-2026-110736 published?
- CVE-2026-110736 was published on 2026-10-14 and last updated on 2026-10-16.
References
- https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
- https://github.com/godotengine/godot/issues/123608
- http://www.openwall.com/lists/oss-security/2026/10/15/2
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