CVE-2003-1432

CVE-2003-1432 is a critical-severity vulnerability in Epic Games Unreal Engine with a CVSS 2.0 base score of 10.0. It is not currently listed as actively exploited by CISA, and its EPSS exploit-prediction score is low. The underlying weakness is classified as CWE-94.

Key facts

Description

Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.

Frequently asked questions

What is CVE-2003-1432?
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
How severe is CVE-2003-1432?
CVE-2003-1432 has a CVSS 2.0 base score of 10.0, rated critical severity.
Is CVE-2003-1432 being actively exploited?
It is not currently listed in CISA's KEV catalog. Its EPSS exploit-prediction score is 8% (94th percentile), an estimate of the probability of exploitation in the next 30 days.
What products are affected by CVE-2003-1432?
CVE-2003-1432 primarily affects Epic Games Unreal Engine. In total, 7 product configurations (CPEs) are listed as vulnerable; see the affected-products list for the exact versions.
How do I fix CVE-2003-1432?
Review the linked vendor and NVD advisories for patched versions and mitigations, then upgrade or apply the recommended workaround. Given its critical severity, prioritise patching exposed systems.
When was CVE-2003-1432 published?
CVE-2003-1432 was published on 2003-12-31 and last updated on 2026-06-16.

References

Affected products (7)

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